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Interaction Design Training

Course Description

Interaction Design Training

Course Description: Interaction Design is at the core of User Experience. Also called Information Architecture, UX Design, UI or user interface design, Interaction Design is the better term (the only one Universities recognize and issue degrees in) for digital user-centric design.

How you design interactions matter: Design to guide users seamlessly through content, tasks, and features as they navigate a design. Designing for personas and user journeys requires context awareness of their problem-solving. In this course you will learn how to leverage standard versus emerging Interaction design patterns.  

Learn the latest in interface design, including Emerging Interface Design patterns

  • Explore interface design for  AI and Augmented Reality in design- and bring key lessons back to any interface design problem. 
  • Tackle how you define an on-brand visual design strategy using skeuomorphism vs. neumorphism vs. glassmorphism. 
  • Adapt to context switching in content strategy and UX design strategy. 
  • Address cultural shifts by prioritizing inclusive and responsible design.
  • How to make design decisions based on new UI innovation. 
  • Learn quick ways to analyze your designs as you build them. 

This Interaction Design Training will help you design task flows and choose appropriate UI’s for the task while bypassing known usability issues.

Course Highlights:

  1. Exploring Interaction Techniques: Learn 15 dynamic Interaction Design techniques and how to appropriately utilize them.

  2. Making decisions on Emerging Interface Techniques: Maintaining innovation in UI patterns build to last vs trends and interface fads. 
  3. The Psychology of Design: Apply your user’s mental limits (cognitive constraints) to bypass design issues like error, misunderstanding, trust, privacy, and more. 

  4. Crafting Task Flows: Master conceptual design techniques for designing task flows, seamlessly guiding users through while evaluating your decisions and user impact throughout. 

  5. Creating a culture of Prototyping: Learn the importance of prototyping tools, weaving a culture of prototyping that improves your designs.

  6.  Ease of Use Evaluation (USE Scorecard): Evaluate feature ease of use with the USE Scorecard technique, enhancing usability assessments.

Course Format: The course combines lectures, hands-on workshops, group discussions, and case study analyses. Participants will engage in practical exercises that simulate real-world scenarios. The course also incorporates interactive online resources and tools to facilitate remote collaboration.

Agenda
  1. 15 Interaction Design techniques + activity scenarios
  2. Psychology of Design: Designing for the Mind
  3. Emerging Interface techniques: Defining a strategy appropriate to your brand
  4. Designing Tasks for product design
  5. Using a tool to wireframe interactions and building a culture of prototyping,
  6. Interaction Design for Mobile vs Desktop
  7. Evaluating feature ease of use (USE Scorecard)
Learning Objectives

By the end of this course, participants will be able to:

  1. UX Design: Learn how to apply Interaction Design to user interface design problems leveraging design patterns. Create a UX strategy based on user research. Learn how to incorporate emerging interface techniques without reacting to hype or short-lived interface trends.
  2. Seamless UX design: Identify the optimal utilization of design elements, ensuring navigation, layout, and calls to action resonate seamlessly.
  3. Conceptual models: Learn how to create a mental-model-friendly design approach for containing your task flow model.
  4. Scaling to platforms: Understand the nuances of web, software, and mobile design, adeptly tailoring experiences to diverse platforms.
  5. Rapid Usability Evaluation: Learn how to conduct interface evaluation for quick evaluations from early concepts to advanced concepts.

Essential Details
  • 6 hours (over 2 days).
  • Online (or in-person).
  • Customized with your interfaces/ challenges.
  • Up to 50 people (online) or 25 in-person.
Who Should Take This Course

This course is for cross-functional teams that specify user requirements, features & functionality and design or influence design decisions.

  • UX team
  • Product Managers
  • Developers
  • Front-end UI/ devs

Prerequisite

None

Bring this course to your Team

Lifetime Access

What our Students Say

Two key strengths: 1. Eye-opening concepts that were presented clearly and concisely. 2. Speaker encouraged participation.
Project Manager, Non-profit organization
Frank is an effective presenter and skilled in creating a productive learning environment, he knows his stuff.
UI Manager, Education software organization

About Your Trainer- Frank Spillers​

Frank Spillers is an inclusive Service Designer and UX veteran. He founded an award-winning UX consultancy in 2001 (Experience Dynamics), working with Nike, Intel, World Bank, Microsoft, City of New York, Global Disability Rights Now, Greater London Authority, and more. He spent 25 years training hundreds of teams privately and another seven years delivering custom trainings for Interaction Design Foundation, the world’s largest design school attended by teams from Adobe, IBM, T-Mobile, Philips, and the UN.

Frank is a subject matter expert in: Service Design, UX management, Inclusive Design, Service Design, VR/AR UX, Accessibility, Emotion Design, mobile UX, and cross-cultural design (localization UX).

Frank is an independent consultant and provides training and mentoring to Google, Harvard, Accenture, Dell, Mercedes Benz, Zappos, Netflix, FedEx, and more at his UX Inner Circle: www.uxinnercircle.com

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