Spillers, F. (2018) and Gavine A. Toward a disability-centric model of user participation in accessibility efforts: lessons from a case study of school children.
Spillers, F. (2018) and Gavine A. Localization of Mobile Payment Systems: Cultural and Temporal Rhythms in User Adoption. ACM ISBN 978-1-4503-6437-9/18/09
Spillers, F. (2017) Toward Accessible VR…Spatial Navigation and Collaboration for Blind Users. 5th ACM Symposium on Spatial User Interaction (SUI 2017) conference held in Brighton, UK
Asimakopoulos, S., Asimakopoulos, G & Spillers, F. (2017) Motivation and user engagement in fitness tracking: heuristics for mobile healthcare wearables. Informatics – Special Issue Smart Health 2016, 4 (1), 5.
Spillers, F. & Asimakopoulos, S. (2014). Does social user experience improve motivation for runners? A diary study comparing mobile health applications. Proceedings of the 16th International conference on Human-Computer Interaction-HCI International 2014, Heraklion, Crete, Greece, July 22-27, A. Marcus (Ed.): DUXU 2014, Part IV, LNCS 8520, 358–369.
Asimakopoulos, S., Spillers, F., Boretos, G., & Liu, Z. (2014) Social user experience for effective mobile advertising. Encyclopedia of Information Science and Technology 3rd edition, edited by Mehdi Khosrow-Pour, IGI Global, chapter 134, 631-640.
Asimakopoulos, S., Spillers, F., Boretos, G., & Zhengjie, L. (2013). Designing mobile advertising: User experience factors for enhancing user adoption. Poster presented at the 14th workshop on Mobile Computing Systems and Applications (ACM Hot Mobile) conference. Jekyll Island, Georgia, USA, February 26-27.
Spillers, F., & Asimakopoulos,. S. (2012). Help me relax! Biofeedback and gamification to improve interaction design in healthcare. 8th International conference on Design & Emotion, London, UK, September 11-14, 41.
Spillers, F. (2010) Getting in the Mood: The role of mood in product design and interaction. (121 KB PDF); (2010) presented at the Seventh International Design and Emotion Conference; Chicago, IL.
Spillers, F. (2008) “Synch with me”: Rhythmic interaction as an emerging principle of experiential design”. Sixth International Design and Emotion Conference, Hong Kong, PRC.
Spillers, F. (2004)“Emotion as a Cognitive Artifact and the Design Implications for Products That are Perceived As Pleasurable”4th International conference on Design and Emotion, Ankara; Turkey.
Spillers, F. and Loewus-Deitch, D.(2003). “Temporal Attributes of Shared Artifacts in Collaborative Task Environments” in Proceedings of HCI2003: Workshop on the Temporal Aspects of Tasks, Bath, England.
Spillers, F. (2003). “Task Analysis through Cognitive Archeology” in The Handbook of Task Analysis for Human Computer Interaction.