
3 reasons you should never do User Testing just once
Summary: 3 reasons you should never do User Testing just once: Doing regular, phased, or iterative usability testing gives you the benefit of gaining additional

Summary: 3 reasons you should never do User Testing just once: Doing regular, phased, or iterative usability testing gives you the benefit of gaining additional

In this week’s UX Power Up, Frank covers the not so widely discussed topic of personas as roles. Using personas for UX design goals requires you

Hi Frank Spillers here founder of Experience Dynamics and it’s time for this week’s UX Power Up! So, today’s topic is Empathy Mapping… What is

Many of our user experience consulting clients often ask us if they can or should moderate usability tests sitting next to the user. The most

In this week’s UX Power Up, Frank discusses a Lean UX tactic for developing rapid wireframe ideas…the Design Studio. Design Studios help teams cross-pollinate, but

SOURCES 1. Verma, Vikram (2014) Adobe. Lavacon 2014- The State of Mobile Publishing. http://www.slideshare.net/vickymatch/lavacon-2014-the-state-of-mobile-pu… 2. Google (2012) What Users Want Most From Mobile Sites Today,

In this week’s UX Power Up, Frank covers the insanely important topic of UX maturity and what it takes to build a strong culture of

Summary: Usability testing is usually best conducted early on when you have concepts, wireframes or even static sketches or Photoshop compositions. There are really good reasons

Defining UX (UX is shorthand for user experience) might sound like a dumb question, but it’s often a good idea to define what seems like

If you could summarize the goal of your user experience efforts, the term user engagement would come up. Engagement is how we stay connected to

Summary: There’s an urban legend still floating around that Apple doesn’t do User Research. It’s a romantic notion that Apple intuitively or cleverly manifests UX from

On mobile, tapping the right target at the right time is critical, since users are often engaged in motion with one finger and one eyeball.
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