
Stop doing ego-centered design and do this instead
Summary: If your best intentions are not on meeting business and user goals, you should take a hard look in the mirror and re-callibrate. Ego-centered design

Summary: If your best intentions are not on meeting business and user goals, you should take a hard look in the mirror and re-callibrate. Ego-centered design

Summary: Designing for VR must include users with disabilities. If you are working on AR or VR content, the accessibility of your app or piece should

Summary: UX efforts should improve the quality of data and informed decision-making by making sure feedback is coming from the right users. Clean user recruiting

Summary: Ethnography, a core UX technique for intercepting user needs and issues, is essential for getting beyond the guidelines-following approach to Accessibility. Even accessibility testing, while

Summary: What is temporal UX or time design? Time plays a factor in UX strategy to help move users along or manage their expectations. Temporal

Summary: Accessibility compliance is governed by laws (Section 508 of the ADA in the US and the soon to be ratified European Accessibility Act). Web developers

Summary: ‘User research’ has become a catch-all phrase to mean user testing in many organizations. User research has two main activities: usability testing and field studies.

Summary: Storytelling delivers good UX in augmented or virtual environments. Storytelling evokes emotion, captures attention, and guides and directs user interaction. One of it’s primary

Summary: Flat Design Origins reveals its strengths and weaknesses. Flat Design comes with negatives and positives. Its main challenge is “correctly” implementing Flat standards that

Summary: UX Design strategies for Augmented Reality (AR) and Virtual Reality (VR) run the risk of overloading users with too much input: complex menus, unclear or

Summary: Flat Design has become an industry-standard approach to UI/UX Design with Microsoft, Apple and Google all backing Flat UI styles. Flat Design’s minimalism aims to

Summary: Feature-rich UI’s run the risk of doing too much and being difficult for users to discover. The cure is to remove features and replace them
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