
Here are the top 5 reasons UX managers are in demand
Summary: UX managers are increasingly in high demand, in fact reports indicate there are currently not enough UX managers to fill the need. For the industry, this is

Summary: UX managers are increasingly in high demand, in fact reports indicate there are currently not enough UX managers to fill the need. For the industry, this is

Summary: Fitness tracking is nuanced and even slightly controversial: Do users want to monitor and track (quantify) their behavior and activity? More importantly, does it work

Summary: Killer features are generally understood to be ranked highly on value proposition for users. However, a class of features run under the radar of most

Summary: Many organizations and individuals continue to equate or substitute market research for usability research. UX and marketing or brand insights are completely different and should

Summary: Hiring UX Designers and UX managers or UX consultants can be difficult, especially for product, marketing, engineering, or HR folks who are unfamiliar with what

Summary: Testing with 5 users has become a commandment in UX research. Worse yet, a sample of 5 has become the rule, for any type of user research (field studies

Summary: Understanding the 5 types of disabilities in Accessibility and their Assistive Technologies is important for your accessibility efforts. When you test with users or

Summary: This infographic summarizes 7 classic mistakes in approaching user experience design and process. It also addresses how to repair them in order to accelerate your

Summary: Diary Studies are one of the most under-utilized and least understood UX techniques. Diary Studies are slightly more complicated than user testing and require additional

Summary: Surveys are often over-used or misplaced as a research technique that many teams rely on to figure out usability and user experience problems. Understand the

Summary: If your best intentions are not on meeting business and user goals, you should take a hard look in the mirror and re-callibrate. Ego-centered design

Summary: Designing for VR must include users with disabilities. If you are working on AR or VR content, the accessibility of your app or piece should
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