
“Less is More” is Key in AR/VR UX
Summary: UX Design strategies for Augmented Reality (AR) and Virtual Reality (VR) run
Summary: UX Design strategies for Augmented Reality (AR) and Virtual Reality (VR) run
Summary: Flat Design has become an industry-standard approach to UI/UX Design with Microsoft,
Summary: Feature-rich UI’s run the risk of doing too much and being difficult
Summary: Three skills are required for VR/AR UX Design. Design of immersive
Summary: The size of a wine glass has increased sevenfold in the past
Summary: Google’s Material Design language reinforces one of the most valuable principles
News update: We’ve created a new UX training program for mastering VR/AR
Image above cheat sheet: “Designers can create the right pathways, but users will
Summary:Welcome to a 60-minute video recording of an insightful webinar hosted
Summary: Prototyping is a valuable sketching process for generating UX/UI. It saves you
Summary: What emotion means for UX strategy: First, human decision-making should not
SOURCES 1. Verma, Vikram (2014) Adobe. Lavacon 2014- The State of
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